// This file was decompiled using VCSCM.ini published on 2021-01-30
{$CLEO .cs}

0000: NOP 

:Noname_2
0001: wait 0 ms 
00D6: if 
0256:   player 0 defined 
004D: jump_if_false @Noname_2 
                    
0001: wait 500 ms
//01B1: give_player $PLAYER_CHAR weapon 108 ammo 1 // Load the weapon model before using this  
//01B1: give_player $PLAYER_CHAR weapon 109 ammo 1 // Load the weapon model before using this

:Noname_21
0001: wait 500 ms 




//045A: text_draw_1number 100.0 100.0 'NUMBER' 5@

00D6: if 
0038:   $onmission == 0 // $ == int 
004D: jump_if_false @Noname_21 
0001: wait 50 ms 
00D6: if or
00F6:   player $player_char 0 536.1194 -121.1887 32.5095   radius 20.0 20.0 40.0 
00F7:   player $player_char sphere 0 near_point_in_car 536.1194 -121.1887 32.5095 radius 20.0 20.0 40.0 
004D: jump_if_false @Noname_21 



//01B1: give_player $PLAYER_CHAR weapon 105 ammo 1 // Load the weapon model before using this

0247: request_model 6370   
0001: wait 500 ms 
038B: load_requested_models
009A: 0@ = create_actor_pedtype 7 model 6370 at 536.1194 -121.1887 32.5095
0006: 4@ = 0 // @ = int      
0001: wait 500 ms 
0173: set_actor 0@ z_angle_to 178.0   
03BC: 1@ = create_sphere 536.1995 -121.7091 32.5095 0.5 

:Noname_178
0001: wait 10 ms 
00D6: if or
00F6:   player $player_char 0 536.1194 -121.1887 32.5095 radius 20.0 20.0 40.0 
00F7:   player $player_char sphere 0 near_point_in_car 536.1194 -121.1887 32.5095 radius 20.0 20.0 40.0 
004D: jump_if_false @Noname_275


00D6: if  
0039:   4@ == 1 // @ == int 
then

    00D6: if  
    0118:   actor 0@ dead
    then
        016A: fade 0 1000 ms 
        0001: wait 1000 ms 
        0004: $onmission = 0 // $ = int     
        0006: 4@ = 0 // @ = int 
        01B1: give_player $PLAYER_CHAR weapon 105 ammo 1 // Load the weapon model before using this
        00A1: put_actor $PLAYER_ACTOR at 526.8913 -123.6019 32.5095
        0001: wait 500 ms  
        0173: set_actor $PLAYER_ACTOR z_angle_to 94.0 
        016A: fade 1 1500 ms 
        
        00BC: text_highpriority 'fghtcl2' time 5000 1
        0002: jump @Noname_275
    end

else
    00D6: if and
    0039:   4@ == 0 // @ == int 
    0102:   actor $player_actor stopped_near_point_on_foot 536.1995 -121.7091 32.5095 radius 0.5 0.5 2.0 sphere 0 
    then
        00BC: text_highpriority 'fghtcl1' time 4000 1 
        00D6: if
        00E1:   player 0 pressed_button 4 
        then
            0006: 4@ = 1 // @ = int 
            0004: $onmission = 1 // $ = int  
            016A: fade 0 1000 ms 
            0001: wait 1000 ms  
            00A1: put_actor $PLAYER_ACTOR at 531.6821 -129.74 33.3633    
            0001: wait 500 ms  
            00A1: put_actor 0@ at 531.6821 -120.4238 33.3633  
            0001: wait 500 ms 
            0173: set_actor $PLAYER_ACTOR z_angle_to 178.0  
            0173: set_actor $PLAYER_ACTOR z_angle_to 2.0 
            016A: fade 1 1000 ms  
            03BD: destroy_sphere 1@
            0001: wait 1000 ms    
            01CC: actor 0@ kill_player $PLAYER_CHAR  
            0223: set_actor 0@ health_to 400 
            018C: play_sound 10 at 531.6821 -129.74 33.3633 
        end
    end 
end
 
0002: jump @Noname_178 

:Noname_275
01C2: mark_actor_as_no_longer_needed 0@ 
03BD: destroy_sphere 1@
0001: wait 5 ms 
0249: release_model 6370 
0001: wait 5 ms 
009B: destroy_actor_instantly 0@


00D6: if  
0039:   4@ == 1 // @ == int 
then 
0006: 4@ = 0 // @ = int
0004: $onmission = 0 // $ = int       
end
 
0002: jump @Noname_21 